news:40dc355a@news.povray.org...
> [snipped poseray stuff]
>
> yes, that is true. I'll have to check out poseray, thanks.
>
Note that if for some reason you can't get rid of the texture list, you can
still get rid of uv_mapping by commenting off this keyword (at the end of
the mesh). The textures then behave like regular 3D ones.
G.
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